| Bracercom -> Tutorial Section -> Fixing Boolean In 3DS Max |
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I Will Be Using This 3D Object That I've Modeled For This Tutorial. Notice The Top Section Requires A Union Operation While The Bottom Requires A Boolean Subtraction Operation. P.S: |
![]() | Create The Overall Form Of Your Object And Its Boolean Counter Parts. |
![]() | Now……Boolean It. For Inferior Works, This Should Suffice, But Why Do I Even Say That? |
| This Is The Steps To Fixing Boolean. You May Want To Note It Down Or Something. |
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1) Remove Isolated Vertices, Meaning Vertices That Does Not Connects To Any Edge's End Point. 2) Now Connects The Vertices Together So That The Edges Flow "Nicely" Using The "Target Weld" Function. 3) Now Try To Make All Surrounding Polygon Four Sides, If That's Really Not Possible Then Five Sided. P.S: |
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The Ideal Result. |
| Heres More Example Of Nice Wireflow That Result After Fixing Boolean Operations. |
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![]() | Just Look At How Well Those Fixed Boolean Intersections Flow In And Out After Meshsmooth.
Just Look At How Those Curved Edges Catches Highlights ! Perfection. |
| Tutorial By Bracer Jack |