3D Tutorials
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Modeling a 3D PencilIronman Helmet Modeling TutorialLayman explaination for 3D Composition
Modeling a 3D Pencil

A tutorial I’ve created to explain how to model a pencil in 3D. The step by step imageries I have created are inspired by Tron Legacy.

Modeling the Ironman Helmet

A tutorial on modeling the Ironman Helmet using basic modeling tools common to most 3D modeling programs.

3D Evangelion and Photo Composition

An extremely simplified overview of the steps required to create a decent 3D composition using my 3D Eva models as an example.

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Modeling the iPod nanoFixing Booleans in 3DS Max
Modeling the iPod nano

This tutorial shows you how to model the iPod nano using either Polygon or NURBS modeling.

Fixing Booleans in 3DS Max

Fixing Boolean operations so that it will work well with subdivision.




Drawing Tutorials
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Drawing the Eva-02 from EvangelionBasic Ironman DrawingDrawing the front and side view of the Human Head
Drawing the Eva-02 from Evangelion

A walkthrough of this drawing from initial guideline to completion.

Clicking on the image will link you to the first part of the video.
Part Two, Part Three.

Drawing the Ironman Helmet

A very simple technique inspired by Andrew Loomis to draw a basic ironman outline sketch.

Drawing Front and Side view of Head

In this video, I explain the four important rules that will help you draw a decent head no matter where your drawing skill level are at.

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Portrait drawing for Beginners
Portrait drawing for Beginners

An extremely simple overview of the portrait drawing process intended as an introduction to drawing that wouldn’t scare beginners away.




Programming and Interface Tutorials
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The LCARS ManifestoDesigning a Coherent LCARS InterfaceBasic 3D Game Programming using PaperVision
The LCARS Manifesto

The intention of this Manifesto is to lay down the base foundation on how LCARS is to be deployed for actual application usage.

Designing a Coherent LCARS Interface

LCARS is a fictional “look good” interface for the screens of Star Trek.

For some reason, I fell in love with the interface and often create applications with this interface for my own use.

This tutorial was created to share some of the do's and don'ts when it comes to using the LCARS interface for application usage.

Basic 3D Game Programming using PaperVision

In this tutorial I will be explaining how to use the PaperVision Engine and basic game implementation principles to create 3D Flash games.

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The Math behind a working Scrollbar
Extensible Platform System for Games

Create a no frail bar minimum platform system using Game Maker that you can refine/extend to meet your own platform game programming needs.

I suggest clicking on the video itself to bring you to the YouTube site where you can watch the video in full screen.

The Math behind a working Scrollbar

A programming language neutral explanation of the Math behind a working scrollbar.